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| | BehaviourCanvas (Flow *flow, std::shared_ptr< ConfigurationTable > configTable, std::shared_ptr< EdgeRouter > router, QObject *parent=nullptr) |
| | Constructs a BehaviourCanvas object.
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| virtual Types::LibraryTypes | type () const override |
| | Retrieves the type of library associated with this canvas.
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| bool | canAddTransition (NodeItem *node) const override |
| | Checkes whether it is possible to add a new trasition to a node.
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| TransitionConfig | nextTransition (NodeItem *node) const override |
| | Gets the next transition configuration for a given node.
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QVector< QGraphicsItem * > | cleanTransitionsOfNode (const QString &nodeId) override |
| | Remove all transitions to and from a node with id nodeId.
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void | addTransition (TransitionItem *transition) override |
| | Add the TransitionItem to the Flow managed by this Canvas.
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void | removeTransition (TransitionItem *transition) override |
| | Removed the TransitionItem from the Flow managed by this Canvas.
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void | onNodeMoved (const NodeItem *node) override |
| | Callback triggered whenever a node moves significantly.
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void | setupInitialNodes () |
| | Used to create the start and end nodes of a flow.
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| | Canvas (const QString &canvasId, std::shared_ptr< ConfigurationTable > configTable, std::shared_ptr< EdgeRouter > router, QObject *parent=nullptr) |
| | Constructs a new Canvas object.
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| QString | id () const |
| | Returns the unique identifier for this canvas.
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void | pasteCopiedItems () |
| | Pastes copied items onto the canvas.
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| void | copySelectedItems (NodeItem *node) |
| | Copies selected items to the clipboard.
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void | deleteSelectedItems () |
| | Deletes selected items from the canvas.
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| qreal | getScale () const |
| | Returns the current scale of the canvas.
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| QPointF | getCenter () const |
| | Returns the center position of the canvas.
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| VoidResult | loadFromSave (const SaveInfo &info) |
| | Loads the canvas from save information.
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| QList< NodeItem * > | availableNodes () |
| | Returns a list of available node items.
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| QUndoStack * | undoStack () const |
| | Returns a pointer to the undo stack associated with this canvas.
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| void | nodeClicked (NodeItem *node) |
| | Handles node click events.
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| void | populate (const FlowSaveInfo &flow) |
| | Populates the canvas with a given flow.
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void | themeChanged () |
| | Handles theme change events.
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| void | createNode (const NodeSaveInfo &info, NodeCreation creation) |
| | Creates a node based on save information.
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| void | removeNode (const NodeSaveInfo &info) |
| | Removes a node based on save information.
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| void | moveNodeTo (const QString &nodeId, const QPointF &position) |
| | Moves a node to a new position.
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| void | setNodeSize (const QString &nodeId, const QSizeF &size) |
| | Sets the size of a node.
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| void | createTransition (const TransitionSaveInfo &info) |
| | Creates a transition based on save information.
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| void | removeTransition (const TransitionSaveInfo &info) |
| | Removes a transition based on save information.
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| void | requestAlignNodes (const QList< Types::AlignmentNode > &items, Types::AlignmentMode mode, Types::AlignmentDirection direction) |
| | Requests alignment of nodes.
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| void | alignNodes (const QList< Types::AlignmentNode > &items, Types::AlignmentMode mode, Types::AlignmentDirection direction, bool useGiven) |
| | Aligns nodes based on the given parameters.
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void | cleanFlow () |
| | Deletes the Flow managed by this Canvas. This should not be called if the Flow is created by a NodeItem.
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| void | dragEnterEvent (QGraphicsSceneDragDropEvent *event) override |
| | Handles drag enter events.
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| void | dragMoveEvent (QGraphicsSceneDragDropEvent *event) override |
| | Handles drag move events.
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| void | dropEvent (QGraphicsSceneDragDropEvent *event) override |
| | Handles drop events.
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| void | mousePressEvent (QGraphicsSceneMouseEvent *event) override |
| | Handles mouse press events.
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| void | mouseMoveEvent (QGraphicsSceneMouseEvent *event) override |
| | Handles mouse move events.
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| void | mouseReleaseEvent (QGraphicsSceneMouseEvent *event) override |
| | Handles mouse release events.
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| void | contextMenuEvent (QGraphicsSceneContextMenuEvent *event) override |
| | Handles context menu events.
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std::shared_ptr< NodeConfig > | getNodeConfig (const QString &key) const |
| | Pointer to the undo stack.
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| NodeItem * | createNode (NodeCreation creation, std::shared_ptr< NodeSaveInfo > info, const QPointF &position, NodeItem *parent) |
| | Creates a new node based on save information and other parameters.
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| CanvasView * | parentView () const |
| | Returns the parent view of this canvas.
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| void | onFocusNode (const QString &flowId, const QString &nodeId, const maki::FocusProperties &properties) |
| | Handles focus on a node.
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| void | onRemoveNode (const QString &flowId, const QString &nodeId) |
| | Handles removal of a node.
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| void | onFlowSelected (const QString &flowId, const QString &nodeId) |
| | Handles selection of a flow.
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| void | onFlowRemoved (const QString &flowId, const QString &nodeId) |
| | Handles removal of a flow.
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| void | nodeSelected (NodeItem *node, bool selected) |
| | Emitted when a node is selected.
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| void | nodeAdded (NodeItem *node) |
| | Emitted when a node is added.
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| void | nodeRemoved (const QString &nodeId, const QString &parentId) |
| | Emitted when a node is removed.
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| void | nodeModified (NodeItem *node) |
| | Emitted when a node is modified.
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| void | transitionSelected (TransitionItem *transtion) |
| | Emitted when a transition is selected.
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| void | createEvent (NodeItem *node) |
| | Emitted when an event is created.
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| void | openFlow (Flow *flow, const QString &nodeId, const maki::FocusProperties &properties) |
| | Emitted when a flow is opened.
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| void | flowAdded (Flow *flow, NodeItem *node) |
| | Emitted when a flow is added.
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| void | flowRemoved (const QString &flowId, NodeItem *node) |
| | Emitted when a flow is removed.
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std::shared_ptr< EdgeRouter > | mRouter |
| | Pointer to the configuration table.
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QUndoStack * | mUndoStack = nullptr |
| | Pointer to the system edge router.
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A specialized canvas for managing and displaying behavior-related nodes.
This class extends the Canvas class and provides functionality specific to handling behavior-related nodes in the system. It interacts with a single Flow object and utilizes storage and configuration data.