Maki
Formally verfied low-code orchestration
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move_node.h
1#pragma once
2
3#include <QPointF>
4#include <QUndoCommand>
5
6class Canvas;
7class QString;
8
12class MoveNodeCommand : public QUndoCommand
13{
14public:
24 MoveNodeCommand(Canvas* canvas, const QString& nodeId, const QPointF& previousPosition, const QPointF& currentPosition, QUndoCommand* parent = nullptr);
25
29 void undo() override;
30
34 void redo() override;
35
36private:
37 Canvas* mCanvas = nullptr;
38 const QString mNodeId;
39 const QPointF mPreviousPosition;
40 const QPointF mCurrentPosition;
41};
The Canvas class represents the main drawing area for nodes and transitions.
Definition canvas.h:29
const QPointF mCurrentPosition
The previous position of the node.
Definition move_node.h:40
void undo() override
Undoes the move operation.
Definition move_node.cpp:18
void redo() override
Redoes the move operation.
Definition move_node.cpp:27
MoveNodeCommand(Canvas *canvas, const QString &nodeId, const QPointF &previousPosition, const QPointF &currentPosition, QUndoCommand *parent=nullptr)
Constructs a MoveNodeCommand object.
Definition move_node.cpp:8
const QString mNodeId
Pointer to the canvas where the node is located.
Definition move_node.h:38
const QPointF mPreviousPosition
ID of the node to be moved.
Definition move_node.h:39