Maki
Formally verfied low-code orchestration
Toggle main menu visibility
Loading...
Searching...
No Matches
execute_button.h
1
#pragma once
2
3
#include "dropdown_button.h"
4
5
class
ExecuteButton :
public
DropDownButton
6
{
7
Q_OBJECT
8
9
public
:
10
ExecuteButton(QWidget* parent =
nullptr
);
11
12
void
addOption(
const
QString& name,
const
QString&
id
);
13
void
removeOption(
const
QString&
id
);
14
15
void
setRunning(
bool
running);
16
17
void
reset()
override
;
18
19
signals:
20
void
executeRequested(
const
QString& option,
bool
fromScratch);
21
void
editOptionRequested(
const
QString& option);
22
void
renameOptionRequested(
const
QString& option);
23
void
deleteOptionRequested(
const
QString& option);
24
25
protected
:
26
QSize sizeHint()
const override
;
27
// void paintEvent(QPaintEvent* event) override;
28
int
leadingContentWidth(
const
oclero::qlementine::Theme& theme)
const override
;
29
void
paintLeadingContent(QPainter& painter,
const
QRect& rect,
const
oclero::qlementine::Theme& theme)
override
;
30
31
private
:
32
struct
OptionInfo
33
{
34
QString id;
35
QString name;
36
};
37
38
OptionInfo
mCurrentOption;
39
bool
mRunning =
false
;
40
const
QString DEFAULT_TEXT;
41
const
QString ADD_NEW_TEXT;
42
43
void
setCurrentOption(
const
OptionInfo
& option);
44
OptionInfo
currentOption();
45
46
void
buildMenu(QMenu* menu,
const
OptionInfo
& option,
bool
addSelect);
47
48
void
rebuildMenu(
const
std::vector<OptionInfo>& pipelines);
49
void
setupDone();
50
51
void
updateButtonText();
52
void
showContextMenu(
const
QPoint& point);
53
54
std::vector<OptionInfo> getPipelineNames()
const
;
55
};
ExecuteButton::OptionInfo
Definition
execute_button.h:33
Generated for
MAKI
· © 2026 with
Doxygen
1.9.8
GitHub
Research