Maki
Formally verfied low-code orchestration
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add_transition.h
1#pragma once
2
3#include <QUndoCommand>
4
5#include "save_info.h"
6
7class Canvas;
8class QPointF;
9
13class AddTransitionCommand : public QUndoCommand
14{
15public:
23 AddTransitionCommand(Canvas* canvas, const TransitionSaveInfo& desc, QUndoCommand* parent = nullptr);
24
28 void undo() override;
29
33 void redo() override;
34
35private:
36 Canvas* mCanvas = nullptr;
38};
void redo() override
Redoes the addition of the transition.
Definition add_transition.cpp:23
void undo() override
Undoes the addition of the transition.
Definition add_transition.cpp:14
AddTransitionCommand(Canvas *canvas, const TransitionSaveInfo &desc, QUndoCommand *parent=nullptr)
Constructs an AddTransitionCommand object.
Definition add_transition.cpp:6
const TransitionSaveInfo mDesc
Pointer to the canvas where the transition is added.
Definition add_transition.h:37
The Canvas class represents the main drawing area for nodes and transitions.
Definition canvas.h:29
Represents transition save information.
Definition transition_info.h:14